必杀技
Quickly lunge toward your opponent and strike with the heel of your palm. Useful as a surprise attack that closes the distance with your opponent.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Swagger Step | — | — | — | — |
| H Swagger Step | 25 | D | -3 | 1200 |
| L Swagger Step | 17 | D | -6 | 900 |
| M Swagger Step | 20 | D | -6 | 1000 |
| OD Swagger Step | 20 | D | -1 | 1100 |
Evaluation
Jamie's rushing attack — getting hit by this move or not can determine the outcome of the match. On deep hit, it generates a large frame advantage and enables powerful offensive continuation in combination with drink level.
How to Use
Notes on how Jamie uses 酔疾歩 (214P) — combo routes, pressure, whiff punishes — to be added.
How to Counter
Jamie's rushing attack. Whether you get hit by this move or not can decide the entire match. If walking and blocking is difficult, consider playing defensively and waiting.
- 214LP
- Deep guard: Jamie is -6F (6-frame punish confirmed)
- Frame advantage on hit changes depending on active frames
- Deep hit: +39F
- Deep guard: Jamie is -6F (6-frame punish confirmed)
- 214MP
- Deep guard: Jamie is -6F (6-frame punish confirmed)
- Frame advantage on hit changes depending on active frames
- Deep guard: Jamie is -6F (6-frame punish confirmed)
- 214HP
- Deep guard: Jamie is -3F
- No punish on guard, but Impact and vertical jump are effective
- Frame advantage on hit changes depending on active frames
- Deep hit: +42F
- 214PP (OD)
- Deep guard: Jamie is -1F
- No punish on guard, but Impact and vertical jump are effective
Neutral
- Use vertical jump to avoid the rush
On deep hit with 214LP / 214MP
- Take in-place recovery to suppress Jamie from drinking two scoops
- On deep hit, Jamie is at +39F
- Drinking raises Jamie to -11F, meaning rush attacks cannot be stopped at that point
- If you read that Jamie will not use OD reversal (e.g. low Drive Gauge), go in with a 4-frame rush attack
Caution
- Jamie knows this is an unstoppable frame situation and will use OD reversal against your rush
- If you read the OD reversal coming, cancel into a throw to stop in place
- Depending on the exact hit timing, you can make the invincibility whiff

